|
Author |
Thread Statistics | Show CCP posts - 25 post(s) |

Jezza McWaffle
EVOL Command
6
|
Posted - 2013.04.09 20:08:00 -
[1] - Quote
Why cant we keep dem lasers for Amarr and just reduce their cap consumption. T1 BS doing a Curses and Bhalls work seems wrong to me.
My suggestion:
Geddon - DPS boat via drones and lasers (like before)
Baddon - Highest tanking
Apoc - Highest range |

Jezza McWaffle
EVOL Command
6
|
Posted - 2013.04.09 21:35:00 -
[2] - Quote
Pelea Ming wrote:Kerdrak wrote:Jezza McWaffle wrote:Why cant we keep dem lasers for Amarr and just reduce their cap consumption. T1 BS doing a Curses and Bhalls work seems wrong to me.
My suggestion:
Geddon - DPS boat via drones and lasers (like before)
Baddon - Highest tanking
Apoc - Highest range What you propose is boring. We need variability in this game, not three laser platforms because you have trained lasers. You can fit an Abaddon to be high DPS, high range or high tank, why have to have a single role? that's so narrow minded. I want to be able to choose between a good range of bonus and capabilities, and if I have to train missiles or drones to do it efficiently, more reasons to encourage training. Why most players are always against changes? Easy response to this is... time invested. They feel that anything that hurts what they've already invested training time into building for shouldn't get screwed over just because of some high ideals involving role rebalancing, and to a certain extent, this is perfectly understandable, and since in one form or another we all pay real money for this game, should be taken into account. The flip side of this, of course, is that since CCP is trying to set things up so that lower skilled players can compete effectively versus high skilled players by focusing on specific roles, the customers should also keep this in mind and start looking at this as a time to start figuring out where they want to fit in amongst those various roles.
Funny... Actually I have skills invested in alot of places and I own alot of ships. I dont mind the Geddon not being a laser ship because we do already have 3. But I dont think it should become a jack of all trades ship because then it will just become the new Phoon. And we know how many of those are around...
Maybe if the Geddon because a specific EWAR missile boat for armor tankers it would make things more interesting.
On a personal note I actaually hate missiles
|

Jezza McWaffle
EVOL Command
10
|
Posted - 2013.04.11 21:43:00 -
[3] - Quote
I wonder how long it will take for an EVE Petition to come around asking for CCP Rise's resignation... |

Jezza McWaffle
EVOL Command
10
|
Posted - 2013.04.12 10:21:00 -
[4] - Quote
So your ignoring the cap issue? Great. |

Jezza McWaffle
EVOL Command
12
|
Posted - 2013.04.12 21:09:00 -
[5] - Quote
Why couldnt get the Geddon get 5 highs, 6 meds and 8 lows, but only 4 turret hardpoints.
And keep the original drone bay.
Have these bonuses:
+5% to range of heavy neuts per level +5% strength to tracking disruptors and webefiers
But give it the lowest armor HP, high base speed but also a high sig to even it all out.
Discuss? |

Jezza McWaffle
EVOL Command
18
|
Posted - 2013.04.15 08:43:00 -
[6] - Quote
Veshta Yoshida wrote:Avald Midular wrote:...How does this remotely resemble balance? Maelstrom is an active tanker and thus must be afforded extra cap .. whether it actually uses active tanking is besides the point 
Why does the Hyperion then which is also an active tanker have the same recharge rate as a Mael? Considering Maels can run dual xlarge ASB's which use no cap while all the amour active modules do use cap. |
|
|
|